IndiePod - Vancouver Game Developer's Group
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kyle Romano

Artist, Programmer, Participation Award Winner
Picture
Independent developer. I do a little bit of everything from programming and scripting to drawing, painting, 3d modeling, unwrapping and texturing

Experience With
Photoshop
3d Studio Max
C#, Java, Ruby, PowerShell
Source Engine pipeline (mapping, importing custom props, textures)
SteamVR using Oculus and Oculus Touch
​Unity

PORTFOLIO

Hocus Hungoverest

A VR conversion of our Global Game Jam 2016 title
Original Release team:
Grayson Bartlet - Programming
Andrew Oatway - Programming
Glen Manalo - Artist
Kyle Romano - Artist

GGJ Download - Morning Ritual 11

VR Conversion and new assets by Kyle Romano
VR Download - Not Available Yet

Shader Test and Android Concept

Prototype Android

​Unfinished model built in 3d Studio Max 2016
Shader built with Toony Colors Pro 2 from Unity Asset Store

Model and shader test for a platformer concept to establish look and feel.
INDIEPOD
  • Home
  • Games
    • Astervoid 2000
    • Battle Fleet 2
    • Battle Fleet Ground Assault
    • Brain It On
    • GoldSmash
    • Guilt Battle Arena
    • Iron Tides
    • Pony Island
    • Questria
    • Rule with an Iron Fish
    • Snow Fortress
    • Skytropolis
    • Super Robot Jump Jump
    • Witch Twitch
    • Woten
    • W.E.B-Winning Earth Back
  • Artists
    • Kyle Romano
    • Ljubomir Milic
  • Audio
    • Adrian Talens
    • Brian Topp
  • Developers & Publishers
    • Kestrel Games
    • Game Plant
    • Eldon Lin
    • Joshua Blidook
    • LRE VG Interactive
    • Mythical City Games
    • Virtro Entertainment Inc.
  • Contact